Чтобы ГГ заспавнить в другом месте, надо его секцию: Code [63]
; cse_abstract properties section_name = actor name =
level_prefix_actor_0001 position =
-246.726303100586,-24.7932605743408,-134.433868408203 direction =
0.00431653670966625,-1.39625442028046,-0.00068671052576974 s_flags
= 0x29
; cse_alife_object properties game_vertex_id =
4 distance = 0.699999988079071 level_vertex_id = 11713
object_flags = 0xffffffbf custom_data = <<END
[dont_spawn_character_supplies]
[spawn] wpn_binoc
device_torch END
; cse_visual properties
visual_name = actors\hero\stalker_novice
;
cse_alife_creature_abstract properties g_team = 0 g_squad =
0 g_group = 0 health = 1 dynamic_out_restrictions =
dynamic_in_restrictions =
upd:health = 1 upd:timestamp =
0x75732029 upd:creature_flags = 0x70 upd:position =
-246.726303100586,-24.7932605743408,-134.433868408203 upd:o_model =
0 upd:o_torso = -1.39625442028046,0.00431653670966625,0
upd:g_team = 0 upd:g_squad = 0 upd:g_group = 0
;
cse_alife_trader_abstract properties money = 40 trader_flags
= 0 character_profile = actor
; cse_ph_skeleton
properties
; cse_alife_creature_actor properties
upd:actor_state = 0xd20 upd:actor_accel_header = 0
upd:actor_accel_data = 0 upd:actor_velocity_header = 0
upd:actor_velocity_data = 0 upd:actor_radiation = 0
upd:actor_weapon = 110 upd:num_items = 0
Удалить из alife_l01_ecape.ltx и поместить в файл того уровня, в
который необходимо. Прописать новые координаты не только в строках:
position game_vertex_id level_vertex_id Но и в
upd:position (взять из строки position). И все дела.
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